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Building a Modern C2 — Introduction to the series

I’m starting a series of technical posts about my Command-and-Control (C2) framework C2TeamServer (repo: https://github.com/maxDcb/C2TeamServer). Over the next articles I’ll walk through the project end-to-end: the teamserver architecture and listeners, the GUI and operator workflows, the implants channels and modules stealth strategies. This first post is a roadmap: what the project is, why I built it, and what I will present in upcoming posts.


Why write this series?

There’s already a lot of high-level C2 analysis and single-technique PoCs out there. My goal is different: to share an engineered, modular C2 implementation with practical, hands-on explanations and a clear look at the architecture decisions behind it. This series is aimed at practitioners who want to understand not just what works, but why it was built that way.

I started this project after taking the CRTO and experimenting with tools like Cobalt Strike. Coming from a C++ development background, I found it instructive to build a complete C2 stack to better understand the mechanics and tradeoffs. I’ve been developing this in my spare time for about two years; the project is now mature enough that it’s worth summarising my work and moving it to the next level — more structure, clearer docs, and tangible examples that others can learn from or contribute to.


What is C2TeamServer

C2TeamServer is my modular C2 framework. At a high level it consists of:

The repo is organized to favor modularity.


Audience & prerequisites

This series assumes:


Series roadmap (what to expect)

I’ll break the work into focused posts so each article is deep and thorough.

Part 1 — TeamServer & Architecture (next post)

Part 2 — Listeners & network design

Part 3 — GUI & operator workflows

Part 4 — Implant design, channels & steal strategies

Part 5 — Modules ?


Want to follow along?


Wrap up

This series will be practical, code-centric. The next post (TeamServer internals and configuration) will dive into the codebase structure, key modules, and show the TeamServer boot flow.

If there’s a specific angle you want me to prioritize (deep dive on a particular transport, UI automation, or implant persistence mechanics), tell me which one and I’ll fold it into the schedule.

Ready? Here is Part 1 — TeamServer & Architecture.